{"id":3651,"date":"2013-01-12T15:24:59","date_gmt":"2013-01-12T23:24:59","guid":{"rendered":"http:\/\/aimeemajor.com\/wp\/?page_id=3651"},"modified":"2015-05-21T16:13:51","modified_gmt":"2015-05-21T23:13:51","slug":"introduction-to-animation-character-design","status":"publish","type":"page","link":"https:\/\/aimeemajor.com\/wp\/art-animation-sewing-and-costuming-tutorials\/how-to-animate\/how-to-animate-tutorials\/introduction-to-animation-character-design\/","title":{"rendered":"Introduction to Animation Character Design"},"content":{"rendered":"<h4>Thoughts on the basics of character designing for animation<\/h4>\n<p>The main jist of character design comes from making the shape, outfit, pose and color of the character convey their attitude, or what you want the audience to THINK about them.\u00a0 A lot of this comes from the overlying shapes that you use to construct characters.\u00a0 You should be able to break up just about every character ever designed into a few basic shapes like spheres, triangles and squares.\u00a0 In fact, if you simplify them (squint your eyes) some characters really are just a big square, big triangle or a big sphere.\u00a0 The shapes that you use to construct your character with are going to help the audience understand what &#8220;kind&#8221; of character it is.\u00a0 This may be obvious to them, or it may just be a subliminal idea they get by looking at your character.\u00a0 Certain shapes have certain connotations to the brain.\u00a0 A character that is mostly in the shape of a big sphere will be seen as either soft and cuddly, pleasing, dopey, or just plain fat depending on how you use it.\u00a0 A large squarish character is going to immediately seen as strong, dependable, perhaps dumb or solid.\u00a0 The more angular, triangular character will be seen as &#8220;active&#8221; or aggressive, sometimes evil.\u00a0 You can use all this in their literal meanings, or use them to determine what YOU think they should mean.\u00a0 The same works with color theory.\u00a0 Certain colors have certain feelings attached to them for most people.\u00a0 You as the creator though can decide to use them in a certain way.\u00a0\u00a0 Just do it consistantly throughout your peice.\u00a0 These are just a few basic examples.\u00a0 I&#8217;m not telling you to make stereotypical characters, I&#8217;m just saying that you should be aware of these preconceptions before you design characters.<\/p>\n<p>Try to build your characters out of a few main basic shapes.\u00a0 If your character is soft and delicate, you may want to make it out of soft shapes, and less angles.\u00a0 If your character is the abrasive villain then design him so that he LOOKS angular and abrasive and jarring.\u00a0 Perhaps your &#8220;abrasive&#8221; character has more points, more straights and diagonals than your more &#8220;soft&#8221; character.\u00a0 Your character should LOOK the part, unless you are intentionally trying to trick the audience into thinking the character is something they are not.\u00a0 Another thing to keep in mind is that often when you are designing characters to fit together in the same environment, they should all have a fairly similar style.\u00a0 Remember though that just becuase they are in a similar style does NOT mean that you have to forego contrast. Certain films and tv series have an overarching style for the whole work that is angular or curvy, but within those borders, the characters often contrast with each other based on what kind of character they are.<\/p>\n<p>Constrast is important to consider when designing characters.\u00a0 Often a good idea is to contrast a large bulky character with a small thin one.\u00a0 Or a very young character with a very old one.\u00a0 It can be boring to see five big burly handsome man characters whose only difference in is barely their clothes and their face. \u00a0Try making their body shape completely different.\u00a0 Give your audience something to intrigue them.\u00a0 It is the same idea that comic teams use for standup comedy.\u00a0 Two characters that contrast well against each other are more interesting than two characters who are exactly the same height, build and color.\u00a0 It&#8217;s not just comic teams that should contrast though.\u00a0 Often the villain and the hero, the love interest and the hero, all have radically different shapes and heights.\u00a0\u00a0\u00a0 Beauty and the Beast would be a good example of this.\u00a0 Look how Belle looks when she stands next to Gaston.\u00a0 He&#8217;s not only taller than her, but he&#8217;s bright red in color as opposed to her subtle blue, more angular and (of course) radically more built.\u00a0 Now watch when Belle stands next to the Beast.\u00a0 Once again, her color contrasts with his dark cape and furr and of course once again her height and build contrasts with his.\u00a0 In the ballroom scene, even though they change clothing and now Belle is gold and Beast blue, they still radically contrast in color. \u00a0Aladdin is another great example of characters with contrasting shapes and colors. I&#8217;m sure there are other films that would give you a better example of contrasting character shapes and colors, but I think you get the idea.<\/p>\n<p>While on the subject of color, certain colors can denote certain things about a character.\u00a0 In general, red is exciting, daring, jaring, warm and sometimes even evil.\u00a0 Yellow is cheerfull, happy, bright, eyecatching and usually a rather neutral color.\u00a0 Blue is cool (sometimes COLD and DARK!), soft, and the sometimes the color of life (water).\u00a0 A royal blue is usually masculine while a light blue can be a very feminine color.\u00a0 Green is a lively color but also the color of money.\u00a0 Pink is soft and feminine (sometimes overwhelmingly so).\u00a0 Purple is associated with royalty in its pure form and usually is another feminine color in the pastel version.\u00a0 Orange is rather bright and intelligent looking (if a color can be intelligent).\u00a0 Greys are rather dark and neutral and tans and browns are earthy colors. Be aware of these connotations when you pic colors and hues of these colors.\u00a0 (and we all know that most self-respecting villains prefer darker versions of these colors).\u00a0 Just becuase these are the average color notations doesn&#8217;t mean that you have to use them this way.\u00a0 You can make your own color key, just be consistant in how you use colors throughout each project.\u00a0 If warm colors represent your &#8220;good&#8221; side then keep it that way throughout the film and vice versa.\u00a0 Sometimes a villain would where the opposite colors than you would expect, but in general the audience is only going to pickup on his color-meaning subconsciously&#8230; so it&#8217;s usually best to make his dressing colors give the audience a hint to his true nature.\u00a0 The same is true for the other characters of your film.\u00a0 Just some ideas.<\/p>\n<p>One other thing about color is that you should try and not use every color in the rainbow on each character&#8230; it becomes crowded, tacky and just overall confusing.\u00a0 Using colors wisely and with a reason (whatever reason you choose) will make characters easier to read and more appealing to your audience. (And yes even villains should be appealing in their own way.)<\/p>\n<p>Back on the subject of simplifying characters though for animation.\u00a0 Just some common sense points will often help you out here.\u00a0 Do you really want to animate a character who wears 50 necklaces, an elaborately embroidered and be-jeweled coat and completely drawn chain link armor?\u00a0 Not likely!\u00a0 Think about having to animate all of those separate jewels! Kinda takes the joy out of animating, doesn&#8217;t it?\u00a0 Redrawing monotonous little shapes exactly the same in each frame of animation is TERRIBLE!\u00a0 When you are drawing concept art or just still drawings for fun, then sure&#8230; give your character super elaborate armor and twelve daggers all completely encrusted with jewels, but when you are designing characters for animation sometimes less is more.\u00a0 Remember those basic shapes I mentioned earlier.\u00a0 This applies to clothing and accessories too.\u00a0 Think about how much you can get across with the least amount of detail.\u00a0 To some degree computer animation allows you to by-pass this simplification since you don&#8217;t have to redraw it in each frame, the computer does it for you.\u00a0 However, characters that have been condensed into their essence show up better on the screen anyway, so my suggestion is that no matter what medium, traditional or computer animation that you simplify your characters to what they really need to express themselves.\u00a0 Don&#8217;t add a bracelet just to add a bracelet.\u00a0 Add a bracelet becuase it adds to the personality or visual appeal of the character.\u00a0 A character like Esmerelda, from Hunchback of Notre Dame, just would not be complete without her bracelets and trinkets.\u00a0 Just like with color, add accents and items for a reason. \u00a0 Something you might want to look into is comic book characters that have been adapted for animation.\u00a0 See how the professional tv animation companies prepare the characters for animation.\u00a0 Spawn might be a good example.\u00a0 They simplified the style of the comic down to what ends up being a very effective statement for the tv show. \u00a0Batman: The Animated Series \u00a0has a good use of color and simplification.\u00a0 They use colors when they want to and for a reason, not just to add another color.\u00a0 Check into it and see if you can disect the way they are using shapes and colors.\u00a0 Find a show you like and see how they simplified it.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Thoughts on the basics of character designing for animation The main jist of character design comes from making the shape, outfit, pose and color of<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":3643,"menu_order":0,"comment_status":"open","ping_status":"open","template":"","meta":{"_exactmetrics_skip_tracking":false,"_exactmetrics_sitenote_active":false,"_exactmetrics_sitenote_note":"","_exactmetrics_sitenote_category":0,"footnotes":""},"class_list":["post-3651","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/aimeemajor.com\/wp\/wp-json\/wp\/v2\/pages\/3651","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/aimeemajor.com\/wp\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/aimeemajor.com\/wp\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/aimeemajor.com\/wp\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/aimeemajor.com\/wp\/wp-json\/wp\/v2\/comments?post=3651"}],"version-history":[{"count":2,"href":"https:\/\/aimeemajor.com\/wp\/wp-json\/wp\/v2\/pages\/3651\/revisions"}],"predecessor-version":[{"id":19876,"href":"https:\/\/aimeemajor.com\/wp\/wp-json\/wp\/v2\/pages\/3651\/revisions\/19876"}],"up":[{"embeddable":true,"href":"https:\/\/aimeemajor.com\/wp\/wp-json\/wp\/v2\/pages\/3643"}],"wp:attachment":[{"href":"https:\/\/aimeemajor.com\/wp\/wp-json\/wp\/v2\/media?parent=3651"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}